1 is 100% of normal speed, 1.05 is a 5% increase, etc. This may give you the difference without having to lead them along typing the first line. To get the speedmult, select a robot with the console open and type: Most biological NPCs have fspeedwalk and fspeedrun that you could use to get the supposed speeds of their walk and run for their current movement type (the type will differ if they have weapons sighted/equipped/etc.) but that probably wouldn't help anyway as the robots most likely all have the same default movement speeds which are then adjusted by speedmult. ![]() You may have to walk right up to one to click on it depending on the area. Even if you do have a clear path, often you will find that you have not actually clicked on the robot but rather a nearly invisible field of mist placed in the cell, or whatever. If it doesn't work, make sure you have a clear path to the robot. ![]() To get the speed of a robot as it is moving, open the console, click on the robot, and type: getgraphvariablefloat speed
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